Operate
Learn the machine and the science inside it — how a spool of plastic becomes a real object, one layer at a time.
A 12-month curriculum I designed for my daughters — ages 6 and 9 — built around a Bambu Lab A1 Combo 3D printer. One machine, one year, and a plan that turns weekend printing into geometry, measurement, CAD, the engineering design process, and the scientific method.
I teach computer science for a living, and the best lessons are the ones you can hold in your hand. A 3D printer compresses the whole engineering loop — imagine, design, build, test, improve — into a single weekend afternoon a kid can watch happen.
Every month has a theme, a big question, and four missions. My 6-year-old and 9-year-old each get a role sized to her: the Junior Maker learns by choosing, watching, and testing; the Lead Engineer learns by measuring, designing in CAD, and running the process herself.
The year is structured as four arcs: Operate, Design, Engineer, Invent — from pressing start on someone else's model to presenting an original invention of their own.
Learn the machine and the science inside it — how a spool of plastic becomes a real object, one layer at a time.
Move from printing other people's models to creating our own — shapes, measurement, and CAD from scratch.
Use the full engineering design process to solve real problems around the house — and learn that failure is data.
Run real experiments, learn the math of making things, and finish with an original invention each.
“How does a drawing on a screen become a real thing you can hold?”
Junior Maker · Age 6
Picks the colors, presses start, and narrates what the printer is doing.
Lead Engineer · Age 9
Learns each printer part by name and runs the pre-print checklist herself.
“How does the computer tell the printer what to do?”
Junior Maker · Age 6
Counts layers with the magnifier and picks which print feels smoother.
Lead Engineer · Age 9
Slices a model herself and changes one setting to predict what will happen.
“How do four spools become any picture we can imagine?”
Junior Maker · Age 6
Draws the picture that becomes a real printed plaque with her name on it.
Lead Engineer · Age 9
Assigns colors to parts in the slicer and estimates how long the print will take.
“What are all objects really made of?”
Junior Maker · Age 6
Builds a creature from ready-made shapes with Dad driving the mouse.
Lead Engineer · Age 9
Uses TinkerCAD on her own account — grouping, hollowing, and aligning shapes.
“Why do engineers measure before they build?”
Junior Maker · Age 6
Measures with the 'big numbers' on the caliper screen and tests every fit.
Lead Engineer · Age 9
Owns the measure-design-test-fix loop and learns about leaving clearance.
“How can something printed in one piece bend, flap, and roll?”
Junior Maker · Age 6
Curates the museum shelf and gives the guided tour at the showcase.
Lead Engineer · Age 9
Explains how print-in-place joints work and demos the gear train.
“Can we design something that's fun because it's hard?”
Junior Maker · Age 6
Designs a marble maze with blocks and is chief playtester for every puzzle.
Lead Engineer · Age 9
Designs a jigsaw nameplate in CAD and tunes difficulty from playtest notes.
“How can thickness turn a photo into a glowing picture?”
Junior Maker · Age 6
Picks the photo, makes stamp art, and hunts the best window light.
Lead Engineer · Age 9
Experiments with lithophane thickness settings and records what changes.
“What problems around us could we actually solve?”
Junior Maker · Age 6
Leads problem patrol with a clipboard and installs the finished fixes.
Lead Engineer · Age 9
Runs one fix end-to-end: interview, sketch, CAD, print, and revision.
“How do scientists know what's true instead of guessing?”
Junior Maker · Age 6
Runs the stopwatch, calls the results, and colors in the chart.
Lead Engineer · Age 9
Designs the experiment, keeps the test fair, and reads the chart for patterns.
“What does it cost to make something — and what is it worth?”
Junior Maker · Age 6
Runs the market stand, makes the price tags, and handles the 'money.'
Lead Engineer · Age 9
Computes cost per gram, sets prices, and keeps the ledger balanced.
“What will YOU invent?”
Junior Maker · Age 6
Invents with Dad as her hands in CAD — but every decision is hers.
Lead Engineer · Age 9
Runs her capstone solo, from first sketch to final presentation.
Nothing gets printed until it's drawn. Every project starts as a sketch with labels — the habit real engineers never outgrow.
Failed prints don't go in the trash; they go on the shelf with a sticky note about what they taught us. Failure is data.
One 'how does that work?' question each week, answered together — the printer is the excuse, curiosity is the point.
Every finished build earns a spot on the museum shelf, with family showcase nights at month 6 and month 12.
Follow along — showcase nights at months 6 and 12.